![make a hair mesh sims 4 make a hair mesh sims 4](https://i.ytimg.com/vi/IBuBdww6I1U/maxresdefault.jpg)
Go to the mesh you want to chop and hide all others. I'm going to append newsboy(the chop that goes straight across) and bowler(the chop that is at an angle). This will be the reference for what hair you need to hide. And finally, the last hair mesh, the one that is chopped at an angle, has the cut number of 0001.Īppend two hats that represent two different hair chops. The second hair mesh, the chop that goes straight across the hair, has a cut number of 0000. The main hair mesh needs the cut number of 0002. Make sure this is in order or it'll make a mess in game. Also, now is the time to add cut numbers to your meshes. I'm going to rename my meshes s4studio_mesh_# to be more organized. Now time for the hat chops! Copy and paste your hair mesh two times. (You only need b_Head_, b_R_Mid0, b_Spine2_, b_CAS_L_Breast, and b_CAS_R_Breast, unless it's a really long hair.) You can delete the weights you don't need. Then check to see if everything is properly weighted under vertex groups. Go into the weight paint mode and tick auto normalize and then transfer weights.
#Make a hair mesh sims 4 how to#
Check out this tutorial by untraditionalnerd if you want to learn how to make uv_1 for hair.Īppend a reference mesh. Under uv maps, rename your uv map uv_0 and add one named uv_1. But before we do that, go into object data. Save it.Īnd now, it's time for the weight transfer. If you were making a hair that had to do with the scalp, or is hugging the head, paint it a blue color. Go into cycles render and vertex paint mode. Now we need to add vertex and weight paints. Once you're ready to pull the backs together, apply the mirror modifier and select each two vertices, press alt + m on your keyboard, and merge them together.Īfter that, I changed the bangs a little bit and joined the two meshes together.Īnd now we're done with the initial hair mesh! Keep resizing and extruding until it covers the whole head. On your new mesh, go into object mode, and resize it to take up a lot of room on the head. Now copy and paste the mesh in object mode. If you want, you can add a hair texture in blender. Then select the whole uv and press W again. Do the same on the other side of your uv. After pressing align auto, it'll make it straight. Then select the edges of the uv and press W on your keyboard. In the uv editor, rotate parts of the uv to make it straight. You can do this by going to mesh > uv unwrap > project from view. In edit mode, select all of your mesh and unwrap it by project from view. On your numpad, press 1 to view the front. But be careful to not scale the view too high or it will crash your Blender. Go into modifiers and add subdivision surface.
![make a hair mesh sims 4 make a hair mesh sims 4](https://static.fandomspot.com/images/08/8486/17-lois-hairdo-sims4-cc-girls.jpg)
This is for just in case your Blender crashes. Once you've extruded it enough, go back into object mode. Size down your selection as it gets longer to show thinning hair. For every curve you want, extrude the hair more so it won't go through the model's head. Once you've decided, select the side of the block and extrude that out as well. The higher you make it, the thicker the hair will look. Then face the model, and continue making your mesh hug the head.Īfter that, select your whole plane in edit mode and push E on your keyboard. Select the two vertices and move them downwards. This makes it so you can see through 3D objects in edit mode to see their faces and vertices. to correct this, first click this little box Here you can see that the plane isn't exactly "hugging" the head. Alternatively, you could go to view > right. On your numpad, push 3 to go to the right side view. I'm going to make my geometrical bangs on the right side so it can then mirror onto the left.
![make a hair mesh sims 4 make a hair mesh sims 4](https://thesimscatalog.com/sims4/wp-content/uploads/2017/10/SC4-100055_MAIN.jpg)
Make it a small rectangle on top of the head. Resize your plane by pushing S and then x, z, and y. In edit mode, I'm going to make some bangs. Make sure under mirror object, you have selected your model. It's not crucial to have it on one side, but it is if you're going to mirror the object, which I'm going to do.
![make a hair mesh sims 4 make a hair mesh sims 4](https://www.thesimsresource.com/scaled/2505/w-800h-600-2505956.jpg)
In edit mode, resize the plane to be smaller by pressing S on your keyboard and place it on either the left or right side of the z axis. It will then spawn a plane into the 3D viewer. Pushing T on your keyboard will pull it out. You can do this by going to the left menu. For hair, you only need the head and top, depending on how long you want the hair to be.Ĭreate a plane object. Open blender 2.70, and export the sims 4 studio model rig.
#Make a hair mesh sims 4 free#
If you have any questions, feel free to post them! Hello! This tutorial is going to show you how to make clay hair for the Sims 4 from scratch.